Game devs, assemble! The winners of the Unity Writing Contest by Tatum Games and HackerNoon are announced. First, a brief overview of the contest. We published 61 stories during the contest generating 125k reads and 14 days of reading time. We thank Tatum Games, all the participants and our readers in making this contest a success! Y’all are winners 💚 The Unity Writing Contest Winners As we know, the contest had 3 rounds. Every month, we announced the finalists for each round and asked our community to comment which stories they liked. Our editors read your comments and voted for the stories they liked the best. Here are the finalists and winners for each round: The Unity Writing Contest, Round 1 Here’s the list of top 10 finalists: The Hidden Gems of Game Analytics: Unveiling Trends and Insights for Game Developers by @ivyhackwell From Pixels to Profits: Boosting Revenue with Analytics in Game Development by @dylanmich The Hacker's Nemesis: Strengthening Game Security to Ward Off Intrusions by @lonewolf Optimizing Performance and Boosting FPS in Unity Games by @codelynx Memory Mastery: Comparing Unity and .NET Garbage Collection by @dmitrii Unreal Engine vs. Unity: Choosing the Right Game Development Platform by @davidmustard Monetizing Your Unity Games: Strategies for Success by @davidmustard Achieving Mastery: How Analytics Drives Game Balancing and Tuning by @codelynx Guardians of the Game: How Online Gaming Developers Continue to Combat Trolls and Hackers by @0xjoel And the winner of the first round is https://hackernoon.com/from-pixels-to-profits-boosting-revenue-with-analytics-in-game-development?ref=hackernoon.com&embedable=true In the past, games were often static experiences that offered limited replayability. However, with live operations, developers can adapt and respond to player expectations in real-time. By actively listening to the community and analyzing player data, developers can identify pain points, introduce new features, and fine-tune the gameplay experience. The result? A game that stays relevant and keeps players coming back for more. Congratulations,@dylanmich! You have won $1000. The Unity Writing Contest, Round 2 First, let’s have a look at the finalists: Getting Started With Presence Platform Interaction SDK: Hand Tracking by @shiaart Building An Oculus Quest 2 Compatible Game With Unity: A Beginner's Guide by @shiaart 10 Lessons From 10 Years Of Designing, Creating and Marketing Mobile Games by @0xjack Unity Realtime Multiplayer, Part 1: Networking Basics by @dmitrii Level Design in Unity: From Concept to Playable Environments by @davidmustard Exploring Unity DOTS and ECS: Is it a Game Changer? by @deniskondratev 7 Unity Engine Games With Impressive Sales From Game Analytics by @oliveremeka And the clear winner with the highest number of editorial and community votes is https://hackernoon.com/unity-realtime-multiplayer-part-1-networking-basics?embedable=true Network technologies aren't isolated from the physical world and are subject to several physical limitations: bandwidth, latency, connection reliability — all of these factors are important to consider when developing networked games. Understanding these basic principles and constraints will help you better evaluate the possible solutions and strategies required for the successful network integration of your games. Well-deserved,@dmitrii! You have won $1000! The Unity Writing Contest, Round 3 Here are the top 10 finalists of the third and final round: Creating Immersive Virtual Reality Experiences With Unity by @jamesjohnson. Unity Realtime Multiplayer, Part 2: TCP, UDP, WebSocket Protocols by @dmitrii. Unity AI: Creating Intelligent NPCs and Enemy Behaviors by @awesomemike. The Top 5 Unity Assets Every Game Developer Should Have by @davidmustard. Designing Captivating Game Characters with Unity's Animation Tools by @lonewolf. Unity Realtime Multiplayer, Part 3: Reliable UDP Protocol by @dmitrii. Game Analytics – A Tale of Different Faces by @oliveremeka. Unity Realtime Multiplayer, Part 6: Game Network Topologies by @dmitrii. Mastering Unity's Coroutines by @infinity Unity Realtime Multiplayer, Part 4: Overcoming NAT Challenges by @dmitrii Drum roll for the third and final winner of the contest: https://hackernoon.com/game-analytics-a-tale-of-different-faces?ref=hackernoon.com&embedable=true Game analytics has become widely established to great benefits, but as with any new technology, a number of other effects have come out of the technology which may not have been what it was originally intended for. Yay, @oliveremeka! You’ve bagged $1000. Congratulations to all the winners! We will contact y’all via email to share the next steps. Visit contests.hackernoon.com to learn more about running and upcoming contests. About Sponsor MIKROS is a SaaS product that enrolls game developers in an information-sharing ecosystem, also known as data pooling, that helps identify better insights about user behavior, including user spending habits. Power Your Game With MIKROS. The HackerNoon writing contests primarily aim to celebrate quality content and recruit educational stories for our community. We congratulate all the finalists. However, the Editorial team can ban a writer and/or disqualify a story if we find any misconduct like plagiarism, copyright infringement, or disinformation. Game devs, assemble! The winners of the Unity Writing Contest by Tatum Games and HackerNoon are announced. First, a brief overview of the contest. We published 61 stories during the contest generating 125k reads and 14 days of reading time. We thank Tatum Games, all the participants and our readers in making this contest a success! Y’all are winners 💚 The Unity Writing Contest Winners As we know, the contest had 3 rounds. Every month, we announced the finalists for each round and asked our community to comment which stories they liked. Our editors read your comments and voted for the stories they liked the best. Here are the finalists and winners for each round: The Unity Writing Contest, Round 1 Here’s the list of top 10 finalists: The Hidden Gems of Game Analytics: Unveiling Trends and Insights for Game Developers by @ivyhackwell From Pixels to Profits: Boosting Revenue with Analytics in Game Development by @dylanmich The Hacker's Nemesis: Strengthening Game Security to Ward Off Intrusions by @lonewolf Optimizing Performance and Boosting FPS in Unity Games by @codelynx Memory Mastery: Comparing Unity and .NET Garbage Collection by @dmitrii Unreal Engine vs. Unity: Choosing the Right Game Development Platform by @davidmustard Monetizing Your Unity Games: Strategies for Success by @davidmustard Achieving Mastery: How Analytics Drives Game Balancing and Tuning by @codelynx Guardians of the Game: How Online Gaming Developers Continue to Combat Trolls and Hackers by @0xjoel The Hidden Gems of Game Analytics: Unveiling Trends and Insights for Game Developers by @ivyhackwell The Hidden Gems of Game Analytics: Unveiling Trends and Insights for Game Developers @ivyhackwell From Pixels to Profits: Boosting Revenue with Analytics in Game Development by @dylanmich From Pixels to Profits: Boosting Revenue with Analytics in Game Development @dylanmich The Hacker's Nemesis: Strengthening Game Security to Ward Off Intrusions by @lonewolf The Hacker's Nemesis: Strengthening Game Security to Ward Off Intrusions @lonewolf Optimizing Performance and Boosting FPS in Unity Games by @codelynx Optimizing Performance and Boosting FPS in Unity Games @codelynx Memory Mastery: Comparing Unity and .NET Garbage Collection by @dmitrii Memory Mastery: Comparing Unity and .NET Garbage Collection @dmitrii Unreal Engine vs. Unity: Choosing the Right Game Development Platform by @davidmustard Unreal Engine vs. Unity: Choosing the Right Game Development Platform @davidmustard Monetizing Your Unity Games: Strategies for Success by @davidmustard Monetizing Your Unity Games: Strategies for Success @davidmustard Achieving Mastery: How Analytics Drives Game Balancing and Tuning by @codelynx Achieving Mastery: How Analytics Drives Game Balancing and Tuning @codelynx Guardians of the Game: How Online Gaming Developers Continue to Combat Trolls and Hackers by @0xjoel Guardians of the Game: How Online Gaming Developers Continue to Combat Trolls and Hackers @0xjoel And the winner of the first round is https://hackernoon.com/from-pixels-to-profits-boosting-revenue-with-analytics-in-game-development?ref=hackernoon.com&embedable=true https://hackernoon.com/from-pixels-to-profits-boosting-revenue-with-analytics-in-game-development?ref=hackernoon.com&embedable=true In the past, games were often static experiences that offered limited replayability. However, with live operations, developers can adapt and respond to player expectations in real-time. By actively listening to the community and analyzing player data, developers can identify pain points, introduce new features, and fine-tune the gameplay experience. The result? A game that stays relevant and keeps players coming back for more. In the past, games were often static experiences that offered limited replayability. However, with live operations, developers can adapt and respond to player expectations in real-time. By actively listening to the community and analyzing player data, developers can identify pain points, introduce new features, and fine-tune the gameplay experience. The result? A game that stays relevant and keeps players coming back for more. Congratulations, @dylanmich ! You have won $1000. @dylanmich The Unity Writing Contest, Round 2 First, let’s have a look at the finalists: Getting Started With Presence Platform Interaction SDK: Hand Tracking by @shiaart Building An Oculus Quest 2 Compatible Game With Unity: A Beginner's Guide by @shiaart 10 Lessons From 10 Years Of Designing, Creating and Marketing Mobile Games by @0xjack Unity Realtime Multiplayer, Part 1: Networking Basics by @dmitrii Level Design in Unity: From Concept to Playable Environments by @davidmustard Exploring Unity DOTS and ECS: Is it a Game Changer? by @deniskondratev 7 Unity Engine Games With Impressive Sales From Game Analytics by @oliveremeka Getting Started With Presence Platform Interaction SDK: Hand Tracking by @shiaart Getting Started With Presence Platform Interaction SDK: Hand Tracking by @shiaart Getting Started With Presence Platform Interaction SDK: Hand Tracking @shiaart Building An Oculus Quest 2 Compatible Game With Unity: A Beginner's Guide by @shiaart Building An Oculus Quest 2 Compatible Game With Unity: A Beginner's Guide by @shiaart Building An Oculus Quest 2 Compatible Game With Unity: A Beginner's Guide @shiaart 10 Lessons From 10 Years Of Designing, Creating and Marketing Mobile Games by @0xjack 10 Lessons From 10 Years Of Designing, Creating and Marketing Mobile Games by @0xjack 10 Lessons From 10 Years Of Designing, Creating and Marketing Mobile Games @0xjack Unity Realtime Multiplayer, Part 1: Networking Basics by @dmitrii Unity Realtime Multiplayer, Part 1: Networking Basics by @dmitrii Unity Realtime Multiplayer, Part 1: Networking Basics @dmitrii Level Design in Unity: From Concept to Playable Environments by @davidmustard Level Design in Unity: From Concept to Playable Environments by @davidmustard Level Design in Unity: From Concept to Playable Environments @davidmustard Exploring Unity DOTS and ECS: Is it a Game Changer? by @deniskondratev Exploring Unity DOTS and ECS: Is it a Game Changer? by @deniskondratev Exploring Unity DOTS and ECS: Is it a Game Changer? @deniskondratev 7 Unity Engine Games With Impressive Sales From Game Analytics by @oliveremeka 7 Unity Engine Games With Impressive Sales From Game Analytics by @oliveremeka 7 Unity Engine Games With Impressive Sales From Game Analytics @oliveremeka And the clear winner with the highest number of editorial and community votes is https://hackernoon.com/unity-realtime-multiplayer-part-1-networking-basics?embedable=true https://hackernoon.com/unity-realtime-multiplayer-part-1-networking-basics?embedable=true Network technologies aren't isolated from the physical world and are subject to several physical limitations: bandwidth, latency, connection reliability — all of these factors are important to consider when developing networked games. Understanding these basic principles and constraints will help you better evaluate the possible solutions and strategies required for the successful network integration of your games. Network technologies aren't isolated from the physical world and are subject to several physical limitations: bandwidth, latency, connection reliability — all of these factors are important to consider when developing networked games. Understanding these basic principles and constraints will help you better evaluate the possible solutions and strategies required for the successful network integration of your games. Well-deserved, @dmitrii ! You have won $1000! @dmitrii The Unity Writing Contest, Round 3 Here are the top 10 finalists of the third and final round: Creating Immersive Virtual Reality Experiences With Unity by @jamesjohnson. Unity Realtime Multiplayer, Part 2: TCP, UDP, WebSocket Protocols by @dmitrii. Unity AI: Creating Intelligent NPCs and Enemy Behaviors by @awesomemike. The Top 5 Unity Assets Every Game Developer Should Have by @davidmustard. Designing Captivating Game Characters with Unity's Animation Tools by @lonewolf. Unity Realtime Multiplayer, Part 3: Reliable UDP Protocol by @dmitrii. Game Analytics – A Tale of Different Faces by @oliveremeka. Unity Realtime Multiplayer, Part 6: Game Network Topologies by @dmitrii. Mastering Unity's Coroutines by @infinity Unity Realtime Multiplayer, Part 4: Overcoming NAT Challenges by @dmitrii Creating Immersive Virtual Reality Experiences With Unity by @jamesjohnson . Creating Immersive Virtual Reality Experiences With Unity @jamesjohnson Unity Realtime Multiplayer, Part 2: TCP, UDP, WebSocket Protocols by @dmitrii . Unity Realtime Multiplayer, Part 2: TCP, UDP, WebSocket Protocols @dmitrii Unity AI: Creating Intelligent NPCs and Enemy Behaviors by @awesomemike . Unity AI: Creating Intelligent NPCs and Enemy Behaviors @awesomemike The Top 5 Unity Assets Every Game Developer Should Have by @davidmustard . The Top 5 Unity Assets Every Game Developer Should Have @davidmustard Designing Captivating Game Characters with Unity's Animation Tools by @lonewolf . Designing Captivating Game Characters with Unity's Animation Tools @lonewolf Unity Realtime Multiplayer, Part 3: Reliable UDP Protocol by @dmitrii . Unity Realtime Multiplayer, Part 3: Reliable UDP Protocol @dmitrii Game Analytics – A Tale of Different Faces by @oliveremeka . Game Analytics – A Tale of Different Faces @oliveremeka Unity Realtime Multiplayer, Part 6: Game Network Topologies by @dmitrii . Unity Realtime Multiplayer, Part 6: Game Network Topologies @dmitrii Mastering Unity's Coroutines by @infinity Mastering Unity's Coroutines @infinity Unity Realtime Multiplayer, Part 4: Overcoming NAT Challenges by @dmitrii Unity Realtime Multiplayer, Part 4: Overcoming NAT Challenges @dmitrii Drum roll for the third and final winner of the contest: https://hackernoon.com/game-analytics-a-tale-of-different-faces?ref=hackernoon.com&embedable=true https://hackernoon.com/game-analytics-a-tale-of-different-faces?ref=hackernoon.com&embedable=true Game analytics has become widely established to great benefits, but as with any new technology, a number of other effects have come out of the technology which may not have been what it was originally intended for. Game analytics has become widely established to great benefits, but as with any new technology, a number of other effects have come out of the technology which may not have been what it was originally intended for. Yay, @oliveremeka ! You’ve bagged $1000. @oliveremeka Congratulations to all the winners! We will contact y’all via email to share the next steps. Visit contests.hackernoon.com to learn more about running and upcoming contests. contests.hackernoon.com About Sponsor MIKROS is a SaaS product that enrolls game developers in an information-sharing ecosystem, also known as data pooling, that helps identify better insights about user behavior, including user spending habits. Power Your Game With MIKROS . Power Your Game With MIKROS The HackerNoon writing contests primarily aim to celebrate quality content and recruit educational stories for our community. We congratulate all the finalists. However, the Editorial team can ban a writer and/or disqualify a story if we find any misconduct like plagiarism, copyright infringement, or disinformation. The HackerNoon writing contests primarily aim to celebrate quality content and recruit educational stories for our community. We congratulate all the finalists. However, the Editorial team can ban a writer and/or disqualify a story if we find any misconduct like plagiarism, copyright infringement, or disinformation.